Monthly Archives: June 2012

Can A Mompreneur’s Tablet Business Create Baby Geniuses?

Dan Yang had already started several successful, cutting-edge technology companies and products as an optical engineer when she began to notice her infant daughter’s obsession with her iPhone. As she began to explore how to responsibly introduce her daughter to technology, she noted a lack of age-appropriate educational technology for very young children. She decided to use $10 million of her personal savings to change that.

A recent survey of 2,200 mothers conducted by cyber protection agency AVG revealed that early immersion in the world of smartphones, tablets and computers may be stunting the development of important real-life skills in preschool children. The survey results indicated that 58 percent of children under 6 know how to play a computer game, whereas only 20 percent know how to swim.

This knowledge gap, combined with Yang’s firsthand knowledge that smartphones and tablets are manufactured using materials and specifications that may be unsafe for young kids, inspired her to use that substantial personal investment to start Rullingnet Corp. in 2010. Her goal: to “create child-friendly, technologically advanced products which will inspire [children's] genius in a safe and encouraging environment.”

With headquarters in Ottawa and Los Angeles, Rullingnet’s flagship product is the FDA-safety-compliant VINCI Genius, the world’s first tablet designed specifically for children up to age 5, a curriculum-based learning tool that help build young children’s thinking skills, social and emotional understanding, language and literacy abilities, math and logical reasoning, science and general knowledge base, all before preschool.

The VINCI — named after Leonardo da Vinci — won the 2012 National Parenting Council Award and attracted the attention of The Jim Henson Company, which is working with Yang on science-related content that will feature the character Sid the Science Kid. HuffPost Small Business spoke with Yang about how her product can create tomorrow’s entrepreneurs.

What gap did you see in the market?

I saw a lot of issues with development and a gap in parents’ understanding of technology as an educational tool. I wondered, as someone who has been working with technology for a long time and is a parent myself, how do you help your child become a well-rounded person and not just focus on one area like language or math? How do you help them build their capabilities before they start school? Collaborating with academic researchers and scientists, we came to understand what each child is capable of learning and doing at different ages and created a curriculum that was divided into three stages of development: babies, toddlers and preschoolers.

How did you get top experts to help you develop content?

Getting experts to help us has gotten easier. There are a lot of child psychology and development experts out there — the problem is usually a lack of connection between commercial products and their theories.We provide a platform for these academics to use their knowledge and research findings to impact the everyday lives of families.

How is VINCI different from other electronic learning tools for kids or kid-friendly apps?

Parents are usually preoccupied with getting their toddlers to do things like recognize letters and count. But if your 2-year-old can count to five, does he really understand numbers or the concept of quantity? There are a lot of issues regarding understanding. The apps out there are teaching on a superficial level. But the question we ask is, what is the structure for the child to learn?

If you watch children play, you’ll notice it gets too repetitive. And they’re often not treated as intelligent beings by adults, who will just reinforce a child repeating actions rather than learning. An important philosophy behind the VINCI Tab is the idea that each child is born a genius and is way more capable than most people think he or she is. We treat them as intelligent people and help them understand rather than just memorize. We want children to grow up to be innovators. And if they just memorize, they won’t be able to innovate.

What is involved in the process of creating child-safe electronics?

The safety part is something I take very personally. My daughter was playing with my iPhone and iPod, but I realized I really had to nail them down to get her to play with them. For little kids, I want to make sure we keep them mobile. We want them to move everywhere. So, we made sure the VINCI has a handle so they can go to the museum and out into the world, bring it with them and come back with what they learned. Sitting still isn’t necessarily good for younger kids.

Also, anything designed for children has to comply with very specific safety standards, and all products are not child safe. The components and materials we use to build the VINCI are all child safe. So we’re differentiating ourselves by being safer and healthier.

How did initially you convince retailers to sell an unknown brand?

Everybody has come to us. We need to work really hard to make our decisions in terms of what types of partners we want to work with, because we don’t want people to see VINCI as a toy. It’s designed to be a tool using technology to help both children and parents, not something that should be sold alongside $5 toys. We don’t want it to just be another gadget you have in your house.

How have you managed to balance being a mom with being an entrepreneur?

This is probably the best job I could ever imagine, because it relates to my family and my children. I play with my younger daughter after she comes back from school during the day and I get to observe how she is learning. A lot of times, I come up with ideas for developing new products and apps. This project has never bothered me, because it is just a part of my life.

Entrepreneur Spotlight

Name: Dr. Dan Yang
Age: 46
Company: Rullingnet Corp.
Location: Ottawa, Ontario,Canada/Los Angeles
Founded: 2010
Employees: 48
Website: http://www.vincigenius.com/

John Pavley: CrowdRise: More Fun Than Just Reading the News

When I was a kid, I liked to trick-or-treat for UNICEF. This was the early 1970s and I didn’t really know what UNICEF was. I was vaguely aware that the United Nations and kids were involved, but I didn’t care. What I did care about was going door-to-door on Halloween night and thrusting my UNICEF donation box in the face of the unfortunate adult who opened the door. After the initial surprise wore off, my victim would have to put down his bowl of candy, fish a few coins out of his pocket, and send me on my way. And most of the time I would get the candy too.

I found the whole trick-or-treat for UNICEF thing intoxicating and disruptive. I could literally feel the weight of my fundraising efforts as I shlepped around the neighborhood. At the end of the night I usually had two or three boxes of pennies, nickels, dimes and even quarters sealed up and ready for my mother to drop off at the Unitarian Church where apparently the United Nations and its kids were living.

Forty years later we have the Internet, social networks and electronic money. The result of the intersection of these three powerful technologies has been Zynga and its kin. Nothing wrong with Zynga — last year it created millions of dollars for itself and Facebook. That’s a lot of boxes of pennies!

What powers the over $8 billion social gaming phenomenon is our natural competitive instincts within our social circle. We see a friend earning points from a Facebook game and we think we can do better. And so we give it a try, often buying shortcuts and powerups to keep up with other players.

Jane McGonigal has a great TED talk about putting these competitive instincts to work for more than earning money for gaming companies.

Last week I had the opportunity to learn about Crowdrise, a fundraising site with a real sense of humor and humility — backed by some really awesome people, like Ed Norton — that makes raising money for charity fun. Seriously fun. In ways that McGonigal would approve and Zynga would be envious of.

If you’ve played any social networking games, you’ll immediately understand how Crowdrise works: You create a fundraising site, get your friends to participate, and earn points, badges and prizes. There is even a leaderboard.

In about 10 minutes I created my own fundraising project on Crowdrise: HuffPost CTO for Colorado Wildfires. I invite you to check it out if you want to play along. I’m going to play seriously and really try to win this game (i.e., raising $5,000 for the victims of the wildfires)

Here is what some of your competitors are doing:

NextStep’s Wheel Chair for a Day
Random Act’s Hope to Haiti 2012
ING’s NYC Marathon

The best part is you can create your own project, get your own friends involved and do more than just read about the news: You can help fix it.

Netflix, Instagram And Pinterest Suffer Major Outage

NEW YORK — Netflix, Instagram and Pinterest are using Twitter and Facebook to update subscribers after violent storms across the eastern U.S. caused server outages for hours.

Netflix and Pinterest restored service by Saturday afternoon.

Instagram used its Facebook fan page to communicate with users of its photo-sharing service. It posted a message on Saturday morning that blamed the electrical storm for the outage and explained that its engineers were working to restore service.

Still, many Instagram’s users were searching for answers. “Instagram” was the top search term on Google on Saturday, according to Google Trends.

Netflix, Pinterest and Instagram are customers of Amazon Inc.’s web services division. The unit provides web services and data storage facilities that are commonly used for “cloud computing”.

Amazon spokeswoman Kay Kinton told The Associated Press in an email that the storm cut power to some of company’s operations. Service has been restored for most customers, Kinton said.

Netflix, a video streaming service, said on Twitter that subscribers should reconnect if they still experienced problems.

The online scrapbook service Pinterest says employees are working to fix remaining issues that may affect performance.

The Friday evening storms knocked out power for millions of people.

WATCH: Annoying YouTube Complaints Mocked To Perfection

Between relentless “first” commenters, the ramblings of illiterate racists, endless supplies of “sh*t ___ say” videos and videos simply titled “boobs,” there are plenty of gripes to have when it comes to YouTube. Luckily, YouTubers have no problem voicing their complaints.

From comedy group Barely Political comes this spot-on sketch parodying the biggest complaints about the Internet’s biggest video website. If YouTube had a reception desk where literally anyone could voice their opinions, this is probably what it would look like.

Look out for “Auto-Tune The News” stars The Gregory Brothers stopping by to ask about the mysterious “stuck on 304 views” issue and vlogger Jenna Marbles calling in to offer her opinion on YouTube’s most recent redesign. Watch the video above.

Introducing…The Cities Of The Future

By Vanessa Quirk
Click here for the original article.

2012-06-30-ted1.jpeg

The year is half way through, and so are TED’s City 2.0 Awards. The Award, which offers $10,000 to 10 innovative ideas in Urban Transformation, has been awarded – so far – to an eco-artist, a Wikipedia of house-building, a noise mapper, a couple of sign-post rebels, and a public-health activist and educator.

Of all the winners, the most interesting to us at ArchDaily is Wikihouse, an open-source web site of construction sets that aims to let ”anyone freely access designs and structures that are affordable, sustainable and respond to their needs – and to build them for themselves.”

The two London-based designers behind Wikihouse, Alastair Parvin & Nick Lerodiaconou, were inspired by what they considered to be architecture’s long-standing elitism. As Parvin explains to the TED Blog: “For too long, cities have been made by the 1% and consumed by the 99%. We wanted to see what it would take to create something that would allow the 99% to make cities for the 99%.”

Since they began the project in 2011 at the Gwangju Design Biennale in Korea, 5 prototypes have been assembled. With their TED Winnings, they are pairing up with Brazilian organization, Dharma, to empower the youth of Rio de Janeiro’s favelas to collectively build community centers.

As we’ve written about before, the potential of open-source design will fundamentally change the architecture profession as we know it. Wikihouse is not just a brilliant way of tapping into and empowering the millions of people who don’t have access to design professionals – but it potentially represents the future of architecture itself.

2012-06-30-ted2.jpeg
Playgrounds made from recycled water bottles, one of the ten City 2.0 Award Winners.

The other Award winning projects are more traditional Urban Interventions. Entrepreneurs Asim Fayaz, Omer Sheikh, and Khurram Siddiqi are hoping to install and maintain road signs in chaotic Lahore; and Ruganzu Bruno Tusingwire, an eco-artist working in his native Uganda ”plans to turn thousands of plastic water bottles into an amusement park for children.”

And the final two harness the power of maps to empower citizens towards healthier living: in the quest for “sonic health,” Australian sound and video artist Jason Sweeney wishes to create a crowdsourced map to geo-locate the “quiet” spots of our cities; in response to the cripplingly spread of cholera in Pakistan, Senior TED Fellow Faisal Chohan hopes to train “everyday citizens to map the flow of water in their local areas,” thus identifying potential spots of contamination.

There’s still time, and five slots left, for another project to win the Prize – to nominate, check out the City 2.0 site here.

Story via TED Blog

WATCH: Women In Science On ‘Attack Of The Show’

As an advocate for women in STEM (science, technology, engineering, and math) fields, I always enjoy talking about why more women should work in the sciences–and my recent appearance on G4′s “Attack of the Show” was no different.

I joined the Nerdist himself, Chris Hardwick, to discuss the controversy surrounding the “Science: It’s A Girl Thing” video released by the European Commission last week (Chris jokingly called it a Katy Perry video). Check out the video above and join the conversation in the comments section below. Talk nerdy to me!

See all Talk Nerdy to Me posts.
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THIS WEEKEND: Space Station Trio To Make Homecoming Journey

By: Denise Chow
Published: 06/30/2012 08:07 AM EDT on SPACE.com

Three astronauts living on the International Space Station will return home to Earth Sunday (July 1) after spending more than six months in orbit.

NASA astronaut Don Pettit, Russian cosmonaut Oleg Kononenko and European Space Agency astronaut Andre Kuipers are scheduled to undock from the space station in their Russian-built Soyuz capsule at 12:48 a.m. EDT (0448 GMT) Sunday.

The trio is expected to land at 4:14 a.m. EDT (0814 GMT) Sunday on the Central Asian steppes of Kazakhstan.

“When a frontier feels like home, it is no longer a frontier; it has become “civilization.” Those determined to wander must now pack their bags and move further into the cosmos,” Pettit wrote in a blog post about his upcoming journey home. “Space station is very much on the frontier. It is only my temporary home, and now it is time for me to venture back to my real home.”

Throughout their mission, Pettit and Kuipers have actively shared their orbital experiences with the public through Twitter, photos and blog posts. Pettit even penned a special poem, called “Last Day in Space,” to commemorate his imminent return.

During their stint at the space station, Pettit, Kononenko and Kuipers also played host to the first ever visiting commercial spacecraft in May — SpaceX’s Dragon capsule. The unmanned Dragon spacecraft was launched to the orbiting outpost as part of a crucial test flight to demonstrate its ability to haul cargo to and from the station.

As the robotic spacecraft approached the orbiting complex, Pettit and Kuipers used the space station’s robotic arm to manually attach it to the outpost.

SpaceX holds a $1.6 billion contract with NASA for 12 robotic cargo delivery flights.

Pettit, Kononenko and Kuipers launched into space on Dec. 21, 2011, and arrived at the orbiting laboratory two days later. The spaceflyers began their stay as members of the station’s Expedition 30 crew, but kicked off Expedition 31 with the departure of three previous station residents in April.

Kononenko served as commander of Expedition 31, but will pass the post on to fellow Russian cosmonaut Gennady Padalka in an official change-of-command ceremony Saturday (June 30), prior to his departure.

Padalka arrived at the space station in mid-May with NASA astronaut Joe Acaba and Russian cosmonaut Sergei Revin. The three will remain aboard the orbiting outpost until September. They will be joined by three more crewmembers later in July.

Follow Denise Chow on Twitter @denisechow or SPACE.com @Spacedotcom. We’re also on Facebook and Google+.

Stunning Photos: Earth from Space by Astronaut André Kuipers Mission Pictures: SpaceX’s 1st Dragon Flight to Space Station Preparing To Command The ISS – Sunita Williams | Video Copyright 2012 SPACE.com, a TechMediaNetwork company. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.

Online Video Makers And Their Fans Gather At VidCon

ANAHEIM, Calif. — A long line of teenagers has formed inside a cavernous convention center.

They’re waiting to nab an autograph from Rebecca Black, the girl who achieved infamy with her nasally music video “Friday.” Over in the lobby, folks are sticking out their smartphones to capture a photo of Yogi the Welsh corgi, a dog who accidentally set a kitchen on fire, while others have surrounded a seated Paul “Bear” Vasquez, the man who unabashedly gushed over the sight of a double rainbow.

It’s the third annual VidCon, a gathering of online video creators, viral video stars and the people who click “like” on them. The circus atmosphere is the ultimate physical manifestation of activities usually reserved for the privacy of one’s lap or hand.

The event outgrew its previous digs at a Los Angeles hotel and has moved south to a convention center in the land of Disney’s Magic Kingdom, but the astronomical audiences these online celebrities are attracting and the real money they’re making are far from fantasy.

The event’s organizers, John and Hank Green, known online as the Vlogbrothers, launched VidCon three years ago to unite video bloggers in space and time. This year’s VidCon, which kicked off Thursday and continues through Sunday, is sponsored by the likes of Disney Interactive Media Group, the online video studios Maker and Revision3, and, of course, Google Inc.-owned YouTube.

“It’s a great opportunity to meet people who have the same passion as you, even if they make videos that are completely different than yours,” says 19-year-old Justin Stuart of Colorado Springs, Co. Stuart’s simplistically silly video of himself and friends falling down in public places has amassed more than 1.7 million views on his “JStuStudios” channel on YouTube.

VidCon organizers say attendance at this year’s sold-out event at the Anaheim Convention Center is more than double last year’s turnout, attracting 6,000 mostly teenaged attendees, many of whom were accompanied by their parents, compared to last year’s 3,600 con-goers.

The expanded offerings at this weekend’s VidCon include more panels, an open-mic room for budding musicians and an expo floor with exhibitors showing off the latest in gadgets and software as attendees excitedly swap Twitter names, Facebook pages and YouTube channels.

On Friday morning, thousands of so-called YouTubers filled the convention center’s arena to watch online video celebs like Nick Pitera, Rootberry and Henry Reich sing mash-ups, swallow swords and animate physics lessons before breaking off to attend panels with titles like “Don’t Forget About Audio,” “YouTube and the 2012 Election,” and “So You Want to be a Vlogger? Now What?”

While the mood at VidCon is mostly jovial, the more serious minded in attendance recognize a change is afoot for their beloved realm. The lines are blurring between what’s considered online video, and the entertainment industry is angling for more influence over the medium than ever before.

“We’re seeing a trend of Hollywood coming in,” said Benny Fine, who with his brother produces a series called “Kids React” that features children dishing on current events. “It’s time to get ready to show that we have the audience and the abilities they do because, even if we have hundreds of millions of views, we’re still going to be looked at differently.”

Fine says there are three basic ways YouTubers can make money nowadays: through traditional advertising like pop-up ads and commercials, merchandising content with stuff like apparel and music, and forging sponsorships similar to the bacon-themed deals that the meat-loving cooking show “Epic Meal Time” has struck with several companies.

Shishir Mehrotra, YouTube’s vice president of product management, announced Thursday at VidCon that the company is rolling out a new platform to directly connect its “partners,” a group of uploaders with whom YouTube shares advertising revenue, with marketers looking to glom onto their online audience. The company says it pays millions to its “partners” each year, and thousands of YouTube channels generate six figures a year.

With all that money to be made, many VidCon attendees just want to know how they can procure a piece of it when the marketplace is becoming more crowded than the line to meet the girl who sang “Friday.” Ze Frank, an artist regarded as the grandfather of vlogging, told the crowd that the answer lies within.

“Think about designing for one – just you,” said Frank. “Ultimately, if you do become successful and have lots of followers and fame, you’ll still be left with the challenge, `How do I make things that I want to make?’”

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Online:

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Atari Turns 40: Where The Video Game Legend Is Now

NEW YORK — A scruffy, young Steve Jobs worked at Atari before he founded Apple. “Pong,” one of the world’s first video games, was born there, as was “Centipede,” a classic from the era of quarter-guzzling arcade machines. “Call of Duty” creator Activision was started by four of Atari’s former game developers.

The iconic video game company turns 40 years old this week, much slimmer these days as it tries to stay relevant in the age of “Angry Birds” and “Words With Friends.”

But Atari’s influence on today’s video games is pervasive.

Although it wasn’t the first company to make video games, Atari was the first to make a lasting impression on an entire generation. At arcades – or at video game bars such as Barcade in the trendy Williamsburg section of Brooklyn – nostalgic patrons still gather around such Atari classics as “Asteroids,” “Joust” and “Centipede.”

The Atari 2600, launched in 1977, was the first video game console in millions of homes, long before the Nintendo Entertainment System (1985), Sony’s PlayStation (1994) and Microsoft’s Xbox (2001).

Today’s younger iPhone gamers might not remember how “Pong,” that simple, two-dimensional riff on Ping-Pong, swept across living rooms and arcades in the 1970s. But they might recognize elements of it in easy-to-learn, hard-to-master games based on simple physics – among them, “Angry Birds.”

“For tens of millions of Gen X-ers, or kids who grew up in America in the `70s and `80s, Atari is a cultural icon, an intrinsic part of childhood,” says Scott Steinberg, tech analyst and author of “The Modern Parent’s Guide to Kids and Video Games.”

“Pong,” he adds, was in some ways the very first social video game, one designed to play in bars, at home or at an arcade, while spectators crowded around to watch the action.

Launched in 1972 from Atari’s Silicon Valley headquarters, “Pong” featured a basic black-and-white screen (that’s black and white only, no shades of gray here), divided by a dotted line. Short white lines on either side stood in for paddles. Two players controlled them and tried to get a moving dot – the ball – past their opponent.

With “Pong,” Atari introduced video games to the masses just as Apple and Microsoft ushered in the personal computer era by bringing computers to people’s desktops in the 1980s.

“It makes me think that I am getting really old,” says Nolan Bushnell, the co-founder of Atari. “I’m 69, which means I was 29 when I founded Atari. It seems really young in retrospect.”

It doesn’t take much effort these days to see 20-something entrepreneurs in technology. Mark Zuckerberg was just 19 when he started Facebook in his Harvard dorm room. But back in the early `70s, Bushnell said, “no one in their 20s started companies. In some ways it paved the way for Apple, Microsoft and those guys.”

Bushnell said Atari succeeded early on because it nurtured ideas from its engineers and computer programmers.

“We dominated not because of our manufacturing and marketing prowess but because of creativity,” Bushnell says. “The lasting legacy: That creativity is a real weapon. And in some ways Apple has shown that as well.”

Jobs was just 19 when Atari hired him as a technician, making $5 an hour. He worked the night shift because many of his co-workers didn’t get along with him and didn’t appreciate his refusal to wear deodorant, according to Walter Isaacson’s recent biography of the late Apple chief executive.

He wasn’t there for long – he left the company in 1974 to travel to India and co-founded Apple two years later, in 1976.

Dona Bailey, one of the creators of “Centipede,” recalls a notebook that Atari had with maybe 30 ideas for games in it.

“Most of them were laser games,” says Bailey, who was the only female programmer in Atari’s arcade division when she was hired in 1980 and when she left in 1982. “I wasn’t really interested in war, or lasering anything, or violence.”

The only ideas in the notebook that didn’t have to do with “lasering things or frying things” were two sentences about a multi-segmented insect that walks out on the screen and winds its way down the screen toward the player, she says. There was implicit shooting, as the player at the bottom had to destroy the insect before getting hit by it, but “it didn’t seem that bad to shoot a bug.”

Thus, “Centipede” was born.

Atari, Steinberg says, pioneered a lot of the concepts that are popular in gaming today: Games should be for both men and women, and they should be social by allowing many people to compete with each other.

Atari “defined games as not just a product but a social movement,” Steinberg says.

But there is a generational divide. For kids born in the `80s and later, Atari elicits a respectful nod as a retro video game icon at best – and a clueless shrug at worst.

“It may rise again, but it remains to be seen whether Atari’s place is among retail giants (such as) Activision and Electronic Arts,” Steinberg says, “Or in a future that is defined by its own past.”

Activision, which now makes such hit games as “Call of Duty” and “Diablo III,” was founded in 1979 by four disgruntled Atari game designers who wanted more recognition for their work.

As Activision’s future rose, Atari’s faltered. Having cemented video games as a form of mass entertainment, Atari was sold to Warner Communications Inc. in 1976 and began to pile up big losses.

Warner, now part of Time Warner Inc., discontinued the Atari 2600 and fired Bushnell, says Stephen Jacobs, professor of interactive games and media at the Rochester Institute of Technology in Rochester, N.Y.

Meanwhile, several companies tried to capitalize on Atari’s success, but flooded the market with terrible products. It was a gold rush, with little gold to be had.

Atari contributed to that decline in quality with “E.T. the Extra-Terrestrial,” still considered one of the worst video games ever made – and that’s being generous.

“They tried to push something out in six weeks,” Jacobs says. “They pushed out a million units of a horrible game that they were sure was just going to be the bomb. And it ended up tanking Atari.”

That was the Christmas of 1982. What followed is now referred to as the “great video game crash of 1983.” People stopped buying video games.

Companies began collapsing and Atari was soon sold to a man named Jack Tramiel. Over the next decade, Atari made computers, a game console called Jaguar and a handheld game machine called the Lynx. None were hits.

Atari was then passed to the toy company Hasbro, then to Infogrames Entertainment, a French company that owns it today.

Recognizing the promise of mobile devices and its best-known titles, Atari today makes such phone games as “Centipede: Origins” and “Breakout Boost,” a take on the game Steve Jobs worked on back in the day.

“The legacy is that Atari is essentially where it all began,” says Jim Wilson, the company’s current CEO.

So is Atari living off its legacy?

“To a certain point almost all entertainment companies are doing a bunch of living on their legacy. That’s why we have `sequel-itis’ in triple-A games, movies, books,” Jacobs says. “Why invest in new things when you can beat the old things to death and still make money out of them?”

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Follow Barbara Ortutay on Twitter at http://twitter.com/BarbaraOrtutay

موزيلا تطلق إصدار متصفح “فايرفوكس 14″ للأندرويد

أطلقت شركة “موزيلا” أحدث إصدار من متصفحها الشهير “فايرفوكس” للأجهزة النقالة العاملة بنظام أندرويد، ومتوفر حالياً للتحميل من متجر التطبيقات “جوجل بلاي” ومتوافق مع الإصدار أندرويد 2.2 وما بعده.

يذكر أن “موزيلا” أعلنت الأسبوع الماضي في رسالة عبر تويتر أن متصفح “فايرفوكس” قادم بمميزات لافتة لأندوريد، لكنها لم تحدد بالضبط.

وأوضحت الشركة أن إصدار “فايرفوكس 14″ أصبح الآن أسرع متصفح لأندرويد وأكثر ثباتاً مقارنة بأي متصفح آخر يتوافق معه، بل ويقدم أفضل أداء من النسخ التجريبية السابقة له، حيث يأتي مزودا بعدد من التحسينات والتحديثات، أهمها قيام الشركة بإعادة تصميم المتصفح المذكور لتحسين أدائه على أجهزة أندرويد من حيث سرعة التشغيل وسرعة التصفح وسرعة تحميل الصفحة.

وحسب “موزيلا”، فهذا الإصدار أسرع بمعدل مرتين من متصفح “أندرويد” الافتراضي، وبمعدل ثلاث مرات من الإصدار السابق لمتصفح “فايرفووكس”، وكذلك متصفح “دولفين”.

كما يقدم الإصدار الجديد لمستخدم أندرويد صفحة بداية شخصية قابلة للتخصيص لعرض أكثر المواقع الإلكترونية التي قام المستخدم بزيارتها مؤخراً.

كما دمجت خاصية أطلقت عليها اسم Awsomscreen، فبمجرد إدخال أول حرف تظهر قائمة ديناميكية تشتمل على العديد من الروابط المطلوبة والعناوين والألسنة Tabs، التي يستخدمها الشخص على جهاز الكمبيوتر الخاص به.

فضلاً عن توفيرها لخاصية المزامنة Firefox Sync، لتتيح للمستخدم عبر هذه الخدمة مزامنة الروابط المفضلة والمواقع التي زارها مؤخراً، وكلمات السر المخزنة على الهاتف، والألسنة المخزنة على الأجهزة المختلفة سواء الكمبيوتر أو الهاتف، وهي تشبه كثيرا مزايا المزامنة المتوفرة في متصفح “كروم”، كذلك المميزات الجديدة لمتصفح “سفاري” الخاص بآبل داخل الإصدار القادم “آي أو إس 6″.

بجانب هذه الخصائص، يدعم المتصفح الجديد العديد من واجهات برمجيات التطبيقات الجديدة API، من ضمنها كاميرا API، وكذلك Vibration API، Mobile Connection API، Geolocation API.

بالإضافة إلى أن هذه النسخة تقدم خصائص حماية وأمان البيانات كتلك الموجودة في النسخة المكتبية، من ضمنها خاصية عدم التتبع Do Not Track للحفاظ على خصوصية بيانات التصفح وكلمات السر.

وبخلاف متصفح “جوجل كروم”، يدعم متصفح فايرفوكس الجديد تشغيل الفلاش، بالإضافة إلى دعمه لمعايير الويب الحديثة مثل HTML5.

*هل ترغب بمزيد من اخبار الاندرويد؟ اختر الطريقة المناسبة لك وسجل معنا:
- عبر الفيسبوك: تابع جميع المقالات واحدث التطبيقات مباشرة التي تأتيك وأنت تتصفح الشبكة الاجتماعية، تابعنا من هنا.
– عبر تويتر: ننشر كثيرا من الأخبار ونعرض التطبيقات المجانية لأجهزة الاندرويد، تابعنا من هنا.
- انضم لقائمتنا البريدية، مفاجآت كبيرة للمنضمين، من هنا.

Apple Scores Big Legal Win Over Samsung

By Dan Levine

SAN JOSE, California (Reuters) – A U.S. judge on Friday granted Apple Inc’s request for a pre-trial injunction against the sale of Samsung Electronics Co Ltd’s Galaxy Nexus phone, handing the iPhone maker its second legal victory against Samsung in a week.

Apple and Samsung, the world’s largest consumer electronics corporations, are waging legal war in several countries, accusing each other of patent violations as they vie for supremacy in a fast-growing market for mobile devices.

Friday’s decision, by U.S. District Judge Lucy Koh in San Jose, California, comes days after she also slapped a pre-trial ban on sales of Samsung’s Galaxy Tab 10.1, a tablet computer that runs on Google Inc’s Android and goes toe-to-toe with the iPad.

The back-to-back triumphs – significant because pre-trial injunctions are rarely granted – meant Apple had a better week in court than last week, when Chicago federal court judge Richard Posner ruled the iPhone maker could not pursue an injunction against Google’s Motorola Mobility, effectively ending that case.

“Apple has made a clear showing that, in the absence of a preliminary injunction, it is likely to lose substantial market share in the smartphone market and to lose substantial downstream sales of future smartphone purchases and tag-along products,” Judge Koh said in Friday’s ruling.

Koh scheduled a hearing on Monday to consider whether to put the Galaxy Nexus injunction on hold pending appeal. And she said in court that she might rule on Sunday whether or to similarly put on hold the earlier injunction on the Galaxy Tab.

Apple has waged an international patent war since 2010 as it seeks to limit the growth of Google’s Android system, the world’s most-used mobile operating platform. Opponents of Apple say it is using patents too aggressively in a bid to stamp out competition.

Spokeswoman Kristin Huguet reiterated her previous statement, accusing Samsung of copying the look and feel of its products. Samsung was not immediately available for comment.

As a condition of the injunction, Apple was ordered to post a bond of more than $95 million, to secure payment of damages sustained by Samsung should the injunction be deemed a wrongful decision later. The order shall become effective upon posting of the bond.

The case in U.S. District Court, Northern District of California, is Apple Inc v. Samsung Electronics Co Ltd et al, 12-00630.

(Reporting By Dan Levine and Poornima Gupta; Editing by Edwin Chan, Carol Bishopric and Richard Chang)

Larry Magid: Happy 5th Birthday iPhone: You Changed Everything

I got my hands on the first iPhone on June 29, 2007, and it was immediately obvious that it would forever change the mobile phone industry. I picked up my phone at exactly 6:00 p.m. that night — the moment it went on sale — and when I wrote my first impression article at 11:00 p.m. that night, I concluded, that the “iPhone’s software represents a truly remarkable accomplishment. Sure, the device’s ultra thin case and large 3.5 inch display are nice touches, but what really stands out is the user interface that can best be described as inspired. Regardless of how well this device ultimately does, it will always be remembered as the phone that broke the mold from which all others were fabricated.”

In some ways my early review was an understatement. As you look around at the market today, it’s obvious that Steve Jobs’ inspiration was contagious and quickly emulated by all of his major competitors. Google, whose CEO was on the Apple board at the time the iPhone was released, wound up acquiring Android and spearheaded its own line of very popular touch screen phones with a pretty similar interface. Sure, there are differences but the fundamental interface design — using your finger to launch and work with apps — is extremely close.

Besides Apple, Android is the other big success story but there were plenty of other attempts to compete with iPhone from Palm (which was later acquired and then killed by HP), Research in Motion (which struggles for survival after several failed attempts to emulate Apple) and Microsoft which is probably the most innovative of the non-Apple smart phone developers with its own touch-screen interface that’s noticeably different from iOS).

The iPhone also helped create the modern tablet. Although Steve Jobs later said that Apple conceived of a tablet before it built the iPhone, the iPhone’s interface, basic design and operating system served as the basis for the iPad and the two devices still share a common operating system and run many of the same apps. It’s not fair to call the iPad a “big iPhone,” because its form factor opens up unique use cases, but essentially that’s what it is. The same is true with the many Android tablets including Google’s outstanding new Nexus 7 that shares an operating system and app ecosystem with Android phones.

As with any birthday, it’s appropriate not just to recognize the guest of honor but also the parents that brought that guest into the world so this is a great time to thank the iPhone’s father, the late Steve Jobs, who had the genius to support those around him with vivid imaginations and the courage to Think Different.

Listen to Larry Magid’s 1-minute CBS News Reporters’ Notebook about the iPhone’s 5th birthday

Orbitz Isn’t The Only Online Retailer Judging Your Spending Habits

Smart online shoppers may want to do some extra research before clicking “buy.” New technology could be turning the tables on the common consumer, allowing online retailers to determine who is willing to pay more.

Last week the Wall Street Journal reported that Mac users browsing travel sales site Orbitz.com often saw different and sometimes costlier travel options than their counterparts using PCs.

According to the article, Orbitz knows that Mac users spend up to 30 percent more per night on hotels booked online than PC users. This got us thinking: What else do online retailers know about our spending habits?

It turns out it’s not just Orbitz that’s judging consumers. Consultant Andrew Fano recently told the Economist that at least six of the United States’ 10 largest online sellers engage in this kind of practice based on data they collect from web users. Online retailers track users’ web activity through cookies, or small files stored in web browsers; new software of the sort that Orbitz used to differentiate between Mac and PC users allows firms to create specific profiles on individual shoppers, the Economist reports.

Retail sites can guess whether you’re rich or poor, male or female, young or old and then decide what to sell to you. Your zip code, the brand of your smartphone, the sites you visit before making an online purchase and even the words you type into the search bar can all be used against you, according to SmartMoney.

As for the data points used to adjust prices, legally anything is fair game, technology law expert Robert M. Weiss told SmartMoney, so long as sites don’t use your race, religion or gender.

Brick and mortar retailers have also been known to keep track of in-store shopping habits, even looking into public records to find out, say, when a customer is having a baby to know exactly when to start bombarding her with relevant promotions, The New York Times reported in February.

And price customization has been going on as long as markets have been in existence. Forbes aptly quoted Adam Smith, the father of modern economics, on the topic: “People of the same trade seldom meet together, even for merriment and diversion, but the conversation ends in a conspiracy against the public, or in some contrivance to raise prices.”

Hacker Given 3-Year Sentence For Helping Thousands Steal Internet Service

Internet service providers are increasingly looking for ways to charge customers more money for faster speeds and access to more data.

For years, hackers have looked for ways to get around such restrictions and get faster Internet service for free. This, of course, is illegal. And now, an Oregon man will spend three years in prison for helping thousands of people do it.

Ryan Harris, 29, was sentenced this week by a federal judge in Boston for selling tools that allow people to modify cable modems so they would appear to be paying subscribers and to remove filters that control Internet speed and content.

From 2003 to 2009, Harris earned between $400,000 to $1 million in revenue as the owner of a company called TCNISO, authorities said. Harris, who was known online as “DerEngel,” also offered support through an online forum “to assist customers in their cable modem hacking activities,” authorities said.

He even wrote a how-to book under his screenname called “Hacking the Cable Modem: What Cable Companies Don’t Want You to Know.”

From the beginning, Harris said that what he did was perfectly legal and that he should not be responsible for how his customers used his product.

“It’s like arresting every firearms dealer because handguns can be used to commit murder,” Harris told Wired after his arrest in 2009.

In court on Wednesday, prosecutors said that Harris was compelled by “greed” and “a desire to punish the cable companies,” while Harris’ lawyer argued his client was angered that Internet service providers could throttle consumers’ web access, according to the Boston Globe.

In addition to a three-year sentence, Harris was also ordered to pay a $50,000 fine and $152,370 in restitution.

Harris is hardly the first hacker to get caught changing the configurations on cable modems in order to get free and faster web access. In 2002, 19-year-old Myko Hein hacked his modem, a technique known as “uncapping,” but his Internet provider, AT&T, quickly caught him and banned him from its network.

In 2009, Thomas Swingler was charged with selling hacked cable modems from a website called CableHack.NET. And in 2010, 26-year-old Matthew Delorey was charged with selling hacked Comcast modems that gave people free Internet access. Delorey also appeared in instructional videos on YouTube called “How to Get Free Internet Free.”

Both Swingler and Delorey were caught after selling their hacked modems to undercover FBI agents.

Sarah Pinneo: Hooray, My Ereader Is Spying on Me

Twenty years ago, the cops chased me for trying to learn who buys books, and why.

Today’s Wall Street Journal article detailing the way that ereaders report consumption data back to Barnes and Noble and Amazon will raise some eyebrows. There will be horrified comments, and some fresh fears about invasion of privacy. If enough consumers are angry, the vendors of ereaders might even choose to allow consumers to opt out.

But the charming world of publishing has lived in the Data Dark Ages long enough. Authors and editors have long bemoaned the fact that publishers know very little about who buys their product, and how it is consumed once it leaves the bookstore.

Exactly 20 years ago I began my publishing career as an intern in the marketing department at Random House. The sales system was newly networked, and publishing executives were getting timely data on how many copies were shipped. But they didn’t know to whom, and they didn’t know why.

On the marketing floor, we knew we were ignorant. But the data just wasn’t available.

So off we went — a marketing manager, an assistant and me. Three subway tokens later, and we stood in the middle of South Street Seaport, armed with clipboards and a four-question survey we’d hacked together the previous day. “Excuse me, sir,” we’d say. “Can we ask you a few questions about your book buying habits?” We’d even brought gifts — a copy of Flashmaps New York for anyone who would help us out.

But there were two problems. First, everyone we stopped seemed to be from friendly European countries where little English was spoken. And secondly, the cops chased us away. In truth, they were security guards. “Sorry, miss. This is private property. There’s no soliciting here.” It was a big rush, actually. Book nerds like me aren’t often chased by anyone in uniform.

Fast forward exactly twenty years, and I’d like to applaud the makers of ereaders for collecting some of the first usable readership data in the history of publishing. If they want to know how quickly I tore through the new Christopher Buckley novel, or that I never finished War and Peace, so be it.

I wasn’t aware that my Nook transfers user data back to Barnes and Noble, yet I can’t think of a way that it harms me. When I browse titles at the retailer’s website, I assume they’re already using cookies to follow my e-footsteps around their store. In 2012, that’s a given. I willingly donate this information in exchange for the ease of shopping at home. It seems naïve to assume that a miracle device which plucks newly purchased titles out of the ether shouldn’t blip a few post-transaction details back to its maker.

If you don’t like it, you can always buy a hard copy.

Sarah Pinneo is the editor of the book publicity blog Blurb is a Verb. She is most recently the author of Julia’s Child (Plume 2012).

Young Architects Take On PS1 Pavilion

Last night, MoMA PS1 officially opened “Wendy,” the winner of its Young Architects Program, in Queens, New York. The architecture duo behind the project is HWKN — Matthias Hollwich and Marc Kushner.

At the press conference, Glen Lowry, the director of the Museum of Modern Art, referred to Wendy as a woman because she’s “hot and cold.” This odd throwback to pre-feminist days wasn’t echoed by the architects, however. In an interview with The Huffington Post, Matthias Hollwich said Wendy is “a perfect storm.” He continued, “Architecture used to be about designing beautiful buildings, but now it’s about character and personality.” This, coupled with their love of the band The Association, made “Wendy” the ideal choice for the ecologically friendly and socially conscious architectural installation.

The 56-foot high structure is wrapped in a vibrant blue-colored titania nanofilm which absorbs airborne impurities. By the end of the summer, the equivalent of 260 cars’ worth of exhaust will be scrubbed from the air. We had the rare opportunity to walk up the stairs and visit the interior of the installation, which is suspended amid a formidable amount of scaffolding. Here, vapor pools enhance air circulation, and giant fans embedded in the structure emit a cool misty breeze to those below. During the press conference, Hollwich and Kushner sheepishly admitted that the fans were powered by electricity, so the project isn’t exactly carbon neutral. However, “Wendy” is an impressive start to thinking about how aesthetics and responsibility can better coexist.

wendy

The Man Behind The Mac OS Is Working On A Mystery Startup

Bertrand Serlet is widely considered to be the brains behind Apple’s Mac operating system. He was even mentioned as a possible successor to Steve Jobs at one point. So it came as a shock to some when Serlet decided to step down in March, 2011 after 22 years with the company.

WATCH: Energy, Stored In Spray Paint

When this correspondent told a coworker that researchers at Rice University had developed a paintable battery, his response was to sharpie an Eveready AA and hand it back. Perhaps a better description is (odd as it sounds) battery-able paint. As in, a paint that can be sprayed onto almost any surface, that holds and discharges energy.

With the technology, “we can convert almost any object to a battery,” said Neelam Singh, a researcher in the project to InnovationNewsDaily. “Spray painting is already an industrial process, so it would be very easy to incorporate this into industry.”

A more detailed breakdown of the technology, published in Scientific Reports, reveals the same essential elements of a battery are present in both the conventional and spray-on versions. A standard battery, built of bulkier components, maximizes volume to surface area ratios by rolling all the components into a tube; by contrast, the spray-on battery lays down those same elements in a series of thinly layered paints.

The resulting lithium-ion battery, reports CNET, barely loses capacity after 60 full charge/discharge cycles. A set of nine fully charged battery-painted bathroom tiles, hooked into an LED set that read “Rice” remained lit for 6 hours on a steady 2.4-volt diet.

Sing told the Associated Press that, for the time being, some of the materials involved are too toxic for outdoor use, but with a little tinkering environmentally-friendly alternatives will be found. When that happens, the batteries could be prime for solar energy development.